Re: Submission type - what to select for physical models or giving a talk? (2024)

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'; hoverCardInner.innerHTML = loadingHTML.repeat(4); hoverCardContainer.classList.add('profile-hover-card-show'); // Extract information from the image element const titleField = avatar.getAttribute('title'); const userInfoUrl = `https://${mainURL}/api/2.0/search?q=SELECT first_name, last_name, login, view_href, rank, topics, solutions_authored, id, email FROM users WHERE login = '${titleField}'`; const userPostsUrl = `https://${mainURL}/api/2.0/search?q=SELECT count(*) FROM messages WHERE author.login = '${titleField}'`; const userSolutionsUrl = `https://${mainURL}/api/2.0/search?q=SELECT count(*) FROM messages WHERE author.login = '${titleField}' AND is_solution = true`; const userBadgesUrl = `https://${mainURL}/api/2.0/search?q=SELECT user_badges from users where login = '${titleField}'`; // Fetch user information async function createProfileData() { const userInfo = await fetch(userInfoUrl); const userPosts = await fetch(userPostsUrl); const userSolutions = await fetch(userSolutionsUrl); const userBadges = await fetch(userBadgesUrl); const userInfoData = await userInfo.json(); const userPostsData = await userPosts.json(); const userSolutionsData = await userSolutions.json(); const userBadgesData = await userBadges.json(); const userBadgesArray = userBadgesData.data.items[0].user_badges.items; const earnedBadgesArray = userBadgesArray.filter(badge => badge.earned_date); earnedBadgesArray.sort((a, b) => new Date(b.earned_date) - new Date(a.earned_date)); const userRankName = userInfoData.data.items[0].rank.name; const userID = userInfoData.data.items[0].id; // const userKudosUrl = `https://${mainURL}/restapi/vc/users/id/${userID}/metrics/name/net_kudos_events_received?restapi.response_format=json`; const userKudos = await fetch(userKudosUrl); const userKudosData = await userKudos.json(); let fullName = userInfoData.data.items[0].login; if (userInfoData.data.items[0].first_name !== undefined && userInfoData.data.items[0].last_name !== undefined) { let firstName = userInfoData.data.items[0].first_name; let lastName = userInfoData.data.items[0].last_name; fullName = firstName + " " + lastName; } else { fullName = userInfoData.data.items[0].login; } let userRankIcon = ""; if (userInfoData.data.items[0].rank.icon_left !== undefined) { userRankIcon = userInfoData.data.items[0].rank.icon_left; } else { userRankIcon = ""; } let userEmail = ""; // <#if user_has_role> if (userInfoData.data.items[0].email !== undefined) { userEmail = userInfoData.data.items[0].email; } else { userEmail = ""; } // <#else> userEmail = ""; // #if> const userViewHref = userInfoData.data.items[0].view_href; const userPostsCount = userPostsData.data.count; const userSolutionsCount = userSolutionsData.data.count; const userKudosCount = userKudosData.response.value.$; const userBadgesCount = earnedBadgesArray.length; let badgesHTML = ""; if (earnedBadgesArray.length === 0) { badgesHTML = `

This user hasn't earned any badges yet.

`; } else { for (let i = 0; i < earnedBadgesArray.length; i++) { const badgeName = earnedBadgesArray[i].badge.title; const badgeIcon = earnedBadgesArray[i].badge.icon_url; const badgeHTML = `

Re: Submission type - what to select for physical models or giving a talk? (12)

`; badgesHTML += badgeHTML; if (i >= 4) { break; } }; } const hoverCardHTML = `

${fullName}

Re: Submission type - what to select for physical models or giving a talk? (13)${userRankName}

${userEmail}

${badgesHTML}

${userPostsCount} posts ${userKudosCount} likes ${userSolutionsCount} solutions

`; // // Display the hover card return hoverCardHTML; } if (hoverCardInner.innerHTML.includes('loading-box')) { createProfileData().then((hoverCardHTML) => { hoverCardInner.innerHTML = hoverCardHTML; }); } } }); //Hide the hover card on mouseout avatar.addEventListener('mouseout', () => { const hoverCardContainer = avatar.nextElementSibling; hoverCardContainer.classList.remove('profile-hover-card-show'); }); hoverCardInner.addEventListener('mouseout', () => { const hoverCardContainer = avatar.nextElementSibling; hoverCardContainer.classList.remove('profile-hover-card-show'); }); hoverCardInner.addEventListener('mouseover', () => { const hoverCardContainer = avatar.nextElementSibling; hoverCardContainer.classList.add('profile-hover-card-show'); }); }); });

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`; const toolTip = document.createElement('div'); toolTip.classList.add('like-button-tooltip'); toolTip.innerHTML = toolTipCode; likeButton.appendChild(toolTip); } document.addEventListener('DOMContentLoaded', function () { const likeButton = document.querySelector('.lia-button-image-kudos'); const likeButtonLink = document.querySelector('.kudos-link'); let likeDismissCookie = localStorage.getItem("inst_comm_like_dismiss"); if (!likeDismissCookie) { localStorage.setItem("inst_comm_like_dismiss", "-1"); loginDate = -1; } if (likeDismissCookie !== "-1") { // toolTip.style.display = 'none'; const storedTime = new Date(parseInt(loginDate)); const currentTime = new Date(); if (storedTime.getTime() < currentTime.getTime()) { localStorage.setItem("inst_comm_like_dismiss", "-1"); } } else { createToolTip(likeButton, likeButtonLink); const toolTip = document.querySelector('.like-button-tooltip'); const toolTipClose = document.querySelector('.like-button-tooltip-close'); const observer = new IntersectionObserver(entries => { entries.forEach(entry => { if (entry.isIntersecting) { toolTip.style.display = 'block'; setTimeout(() => { toolTip.style.opacity = '1'; }, 2000); // toolTip.style.animationName = 'toolTipFlash'; // Stop observing once elementOne is visible observer.unobserve(likeButton); } }); }); // Start observing elementTwo observer.observe(likeButton); likeButtonLink.addEventListener('click', () => { toolTip.style.display = 'none'; }); if (toolTipClose) { toolTipClose.addEventListener("click", function () { const now = new Date(); const fourteenDays = new Date(now.getTime() + 14 * 24 * 60 * 60 * 1000); // Adding 24 hours in milliseconds const epochTime = fourteenDays.getTime(); // Getting the epoch time in milliseconds localStorage.setItem("inst_comm_like_dismiss", epochTime); toolTip.style.display = 'none'; }); } setTimeout(() => { toolTip.style.opacity = '0'; setTimeout(() => { toolTip.style.display = 'none'; }, 500); // Fade out duration (0.5 seconds) + delay (0.5 seconds) = 1 second }, 15000); // Hide after 10 seconds (including 2-second fade-in delay) } });

Submission type - what to select for physical models or giving a talk?

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Re: Submission type - what to select for physical models or giving a talk? (14)

Andreas_Hopf

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Tuesday

My students submit mock-ups, physical models, working prototypes, or make a presentation or give a talk. Canvas only features No submission/Online/On paper/External tool.

What can I do? The Canvas online help offers no advice.

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Re: Submission type - what to select for physical models or giving a talk? (16)chriscas

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Tuesday

Hi@Andreas_Hopf,

I would say in general that you'd select the "on paper" category for things which have some sort of deliverable/submission that is not online. I break things down this way in my head:

  • No Submission: - Something where students have a task but no deliverable. Like "read chapter 1 of the text" or "Attend a group meeting"
  • Online: The submission/deliverable will be turned in online through Canvas itself
  • External Tool: The submission/deliverable will be turned in online through a third-party tool integrated with Canvas
  • On-Paper: Thesubmission/deliverable will be turned in in-person or through some method outside of Canvas

The "on-paper" name might not be the most universal term for that method, but I think it gets the general point across for most things. It would probably be difficult to have a list of every possible term there, so I wouldn't want Instructure to go in that direction myself. Maybe if someone has a better suggestion for terminology, they could suggest it as an idea for a future change to Canvas.

Hope this helps a bit!

-Chris

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Re: Submission type - what to select for physical models or giving a talk? (18)chriscas

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Tuesday

Hi@Andreas_Hopf,

I would say in general that you'd select the "on paper" category for things which have some sort of deliverable/submission that is not online. I break things down this way in my head:

  • No Submission: - Something where students have a task but no deliverable. Like "read chapter 1 of the text" or "Attend a group meeting"
  • Online: The submission/deliverable will be turned in online through Canvas itself
  • External Tool: The submission/deliverable will be turned in online through a third-party tool integrated with Canvas
  • On-Paper: Thesubmission/deliverable will be turned in in-person or through some method outside of Canvas

The "on-paper" name might not be the most universal term for that method, but I think it gets the general point across for most things. It would probably be difficult to have a list of every possible term there, so I wouldn't want Instructure to go in that direction myself. Maybe if someone has a better suggestion for terminology, they could suggest it as an idea for a future change to Canvas.

Hope this helps a bit!

-Chris

This reply answered my question

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Re: Submission type - what to select for physical models or giving a talk? (19)

Andreas_Hopf

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Tuesday

I see, well, maybe "On paper" is the only viable option : (

Instructure should implement a "Physical object" and "Presentation" category, or, better, have one the user can define. Architecture, product development, industrial design and other "artistically inclined" educations deal a lot with physical objects and performance oriented "hand-ins".

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Re: Submission type - what to select for physical models or giving a talk? (20)

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